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  1. Vecna causes necrotic magic to engulf one creature he can see within 120 feet of himself. The target must make a DC 22 Constitution saving throw, taking 96 (8d8 + 60) necrotic damage on a failed save, or half as much damage on a successful one.

    • Zombie

      Saving Throws Wis +0 Damage Immunities poison Condition...

    • Sword of Kas

      DnD 5e Magic Item. Sword of Kas [ Épée de Kas] Wondrous...

  2. Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Dire Wolf - Keen Hearing and Smell. The wolf has advantage on Wisdom ([skill]Perception[/skill]) checks that rely on hearing or smell.

  3. The accompanying stat block depicts Vecna in his archlich form prior to Kas's betrayal. Because Vecna is said to have mastered magic allowing him to travel through time, he can appear in this form even on worlds where his severed hand and eye are already known artifacts.

  4. Vecna causes necrotic magic to engulf one creature he can see within 120 feet of himself. The target must make a DC 22 Constitution saving throw, taking 77 (6d8 + 50) necrotic damage on a failed save, or half as much damage on a successful one.

  5. The Undying trait on Vecna's archlich stat block specifies that Vecna's soul persists beyond death, refusing to accept its demise. After 1d100 years, his soul constructs a new body, even if its previous form was utterly obliterated.

  6. Vecna (pronounced: /ˈvɛknɑː/ VEK-nah[4]) was a once-human king[16] and lich from Oerth who ascended to godhood.[4][23] While he was once considered the most powerful lich to dwell on that world,[24] over the ages he spent in undeath Vecna became maligned across the multiverse, and was considered...

  7. Vecna. Type: Deity Portfolio: Evil Secrets Gender: Male Alignment: Neutral Evil Domains: Arcana, Knowledge Plane: Material Plane Symbol: Hand with eye in the palm Worshipers: Seekers of forbidden knowledge and magical might. Pantheon: Greyhawk

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