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  1. The accompanying stat block depicts Vecna in his archlich form prior to Kas's betrayal. Because Vecna is said to have mastered magic allowing him to travel through time, he can appear in this form even on worlds where his severed hand and eye are already known artifacts.

  2. Vecna causes necrotic magic to engulf one creature he can see within 120 feet of himself. The target must make a DC 22 Constitution saving throw, taking 96 (8d8 + 60) necrotic damage on a failed save, or half as much damage on a successful one.

  3. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated. Actions. Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

  4. 9 cze 2022 · The Vecna Dossier contains all of the information you'll need to run Vecna in your game, including: Lore surrounding Vecna's backstory and rise to power. Tidbits of information regarding legendary magical artifacts, like the Sword of Kas and the Book of Vile Darkness. A CR 26 stat block for Vecna which can be used in D&D Beyond's Encounters tool.

  5. 12 paź 2017 · In what was a much shorter battle, Vecna cast Firebolt, Counterspell, Fireball, Hold Monster, Disintegrate, Finger of Death, and Power Word Kill. As an ascended god, Vecna’s spell save DC increased to 26, though his spellcasting ability modifier remained the same.

  6. Vecna's stat block does something extremely cool here for a high-level creature that we haven't seen before Hydra? For each head the hydra has beyond one, it gets an extra reaction that can be used only for opportunity attacks.

  7. the Wolf-Spider, his ally against Vecna, though he falsely claims that the rod is the key to stopping Vecna. (Read more about Kas’s plan in chapters 2 and 9.) Rod of Seven Parts Rod, Artifact

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