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Melee Weapon Attack: +6 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) necrotic damage.
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I'm running a laptop free game of Waterdeep Dragonheist. To avoid flipping through books, I'm printing out stat blocks for the enemies they'll face in the next session. Is there a good resource to grab these stat blocks from?
Melee Weapon Attack: +6 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) necrotic damage.
Statistics . Abilities. The vampire's Strength, Dexterity and Constitution scores are increased to 18, if they weren't already higher. Int, Wis and Cha are augmented by 2. Damage Resistances. The vampire resists necrotic damage and bludgeoning, piercing, and slashing damage from nonmagical attacks.
Melee Weapon Attack: +6 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) necrotic damage.
5 lip 2017 · Any creature that is not an elemental, construct, or undead can become a vampire. When a creature becomes a vampire, it retains all statistics except as noted below. Vampire Traits. Undead Type: The creature’s type changes to undead. Undead creatures don’t breathe, and don’t need to sleep. Darkvision: 60ft.