Search results
13 kwi 2022 · We are pleased to announce a new plugin that offers developers easy access to the Sketchfab library via Unity. The open-source plugin, developed by Zoe using Sketchfab’s API, lets users import Sketchfab models directly into Unity projects at runtime.
- Cubik Studio Launches With Sketchfab Support
Cubik Studio launched this month bringing a terrific new...
- Partnership With Zoe
We are pleased to announce that Zoe, a tool for building...
- Introducing Massive by Sketchfab (Alpha)
Thanks to an initiative with Iconem and CNRS – a department...
- We Now Ship with Blender
Blender has always been a big part of the Sketchfab...
- PlayCanvas Adds Sketchfab Integration
At this stage, you may be prompted to log in to your...
- Cubik Studio Launches With Sketchfab Support
26 cze 2019 · Browse more than 150k free downloadable models from Sketchfab and import them into your Unity project. You need a Sketchfab account to download and import assets from Sketchfab PRO users can now access their own models
16 wrz 2021 · Importing a downloaded file into Unity. You can import a downloaded file from your Unity project. Select “Import glTF” from the tab of Sketchfab that you just added from the Asset Store.
Browse, download, and import Sketchfab models directly into Unity editor. You have access to: more than 500k free downloadable models under Creative Commons licenses
Once logged in, you should be able to easily import any downloadable model from Sketchfab. To do so, run a search query and adapt the search options in the Search filters menu. The dropdown located above the search bar lets you specify the type of models you are browsing through:
15 sie 2018 · This new addon leverages our Download API to let you search hundreds of thousands of Creative Commons licensed models from our community and download them directly into your Blender scene. Models can be searched by keyword(s) or browsed.
23 maj 2020 · There are two ways to import .blend models into Unity: export the specific models you need as FBX from Blender, import the FBX; import the whole .blend file, ignore the parts you don’t need; Both of these have significant workflow hurdles.