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  1. Audio Streaming Component. AudioStreamSender class and AudioStreamReceiver class are the base classes for sending and receiving audio. Components are provided for the sender and receiver.

  2. 10 maj 2012 · I need to be able to play an audio file and alter it based on settings the user chooses in real-time. Right now I’m using an audio asset to get it working, but eventually it has to be able to play an arbitrary file. I’m streaming the audio from the asset with AudioClip.

  3. 1 paź 2022 · I am streaming audio via websocket from IBM Watson TTS, currently I already have the audio playing from the stream with NAudio, but I would like to shift out NAudio for the builtin audioclip.

  4. 30 paź 2019 · Learn the right way to optimise audio in your Unity projects with my 10 most useful audio optimisation tips.

  5. 23 lip 2019 · Unity Audio Best Practices. This is a quick rundown of audio best practices for Unity, and how not to kill your game with the wrong import settings. Incorrect Audio settings can quickly lead to performance issues, managing your import settings, and planning your audio system early will save countless hours of performance optimisation down the line.

  6. 15 kwi 2020 · Today we’ll be talking about audio compression formats in Unity’s Audio Import Settings and why setting the right compression type is important for your game.

  7. 6 cze 2013 · Working with audio in Unity can be a daunting task, especially when dealing with some of the lower level audio functions, or callbacks. However, we organized the audio mainly into two scripts. First, have a look at the stream_audio.js:

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