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  1. Ren'py will give a strong sense of development of skills. I cannot say that Tyrannobuilder will do the same (or not do the same). So this comment is really just an indication of what I think you can expect from a standing start with Ren'py which I think is a good tool for developing Visual Novels.

  2. It sounds like you’ve already decided that Tyrano Builder is the better engine for you, but you’re worried that some really important thing you want for your game will be missing from Tyrano Builder and you’ll regret not choosing Ren'Py.

  3. 20 lis 2017 · Tyranobuilder is more intuitive at first sight, just like peolple keep saying Ren'py is so "easy" compared to VNM. If you only want to do simplest visual novel, with default template, these two might suit you.

  4. 19 gru 2015 · Presently, the major differences between Ren’py and TyranoBuilder are ease of use and accessibility. Ren’py is a purely script-based engine aimed at programmers and presents rather a steep learning curve for anyone without an understanding of Python, while TyranoBuilder is made to be accessible to anyone, from people with absolutely zero ...

  5. You make the game with Renpy on your Windows PC, then export the finished game as an Xcode project for iOS, as described on the link you posted. Xcode is a development IDE on Mac, so you will then need access to a Mac to open the project, build the actual iOS app and submit to the App Store.

  6. 22 cze 2019 · It also doesn't use a universal save location, so it's much less convenient for games where you have to download multiple updated iterations, since you have to copy the saves across by hand to avoid having to start over with each new patch version.

  7. 17 gru 2023 · Visual Novel Maker, TyranoBuilder, and Godot are probably your best bets out of the 5 options considered. This page is powered by a knowledgeable community that helps you make an informed decision.