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  1. I think Renpy's better in all situations. Extremely easy to get a game running; you just write some super easy to read script, add some image and music commands, and run it. It's not in a graphical UI, but that doesn't mean it's hard.

  2. 19 gru 2015 · Ren’py is a purely script-based engine aimed at programmers and presents rather a steep learning curve for anyone without an understanding of Python, while TyranoBuilder is made to be accessible to anyone, from people with absolutely zero programming experience to experienced visual novel creators.

  3. Throwing this out there - I'm not familiar with TyranoBuilder so I do not know if you can easily change the resolution in it. While RenPy provides an easy way when you create the game to pick between two resolutions, you can simply edit the files and set the resolution to anything you want. 4 pixels tall by 90000 pixels wide?

  4. I've only got a bit of experience with tyranobuilder, but everything that i've heard is that Ren'py is more powerful if you know how to code/ can handle the learning curve. Tyranobuilder has a friendlier interface and can still be scripted for most, if not all, of the features you could want.

  5. 22 cze 2019 · It's fine... But tyranobuilder = Japanese Dev. It kind of implies things. Like translation problems and visual novels with single choices.

  6. 17 gru 2023 · Visual Novel Maker, TyranoBuilder, and Godot are probably your best bets out of the 5 options considered. This page is powered by a knowledgeable community that helps you make an informed decision.

  7. 13 mar 2024 · I'm in the midst of creating a visual novel that heavily emphasizes artistic elements. From the research I've conducted, Ren'Py appears to be a fitting choice for my project due to its capabilities. However, I'm finding the programming side of it quite challenging to grasp.