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17 mar 2024 · Cooldown messages While cooldown messages for commands were included in the first section, you can include them for the next 2. The example for Item cooldown II already includes one, but what if you wanted the time remaining? That can be achieved by subtracting the time passed from the length of the cooldown.
13 wrz 2020 · give player 1 golden hoe named "&6Launcher". -------------------------------------------------------------------------. this works for me in 1.16. i also added a command that gives you the wand so that you dont have to name it in an anvil.
28 kwi 2024 · A better method for cooldowns (requires skript 2.8+) is to use the item cooldown expression. While this won't effect an item using an on right click event, you can make the event stop if the player's item is on cooldown, adding an easily adjustable cooldown with no need for global variables like this that works for any item.
12 sie 2023 · Siemka Postanowiłem stworzyć prostą funkcję na cooldown aby uprościć tworzenie cooldownów, jest to dla osób które mają jakąkolwiek wiedzę o skript. function dodajCD(p: player, v: text, t: text, s: timespan) :: boolean: if difference between {cooldown::%{_v}%::%{_p}%} and now is smaller than {_s}:...
22 sie 2019 · Mianowicie chodzi o system zarządzania cooldownem. Funkcje udostępniam ponieważ wiele użytkowników nie wie jak poprawnie stworzyć cooldown a ten system funkcji powinien im to ułatwić. Funkcje są dostępne tutaj Środowisko: - skript min 2.6 - s...
Cooldowns in Skript. So, suppose you wanted to make a stick, that when you right click it, shoots a fire ball. You want a 2 second cooldown though. Well, you're in luck. The code shown below will allow you to do that. on right click with a stick: start cooldown "ST-%player%" for 5 seconds shoot a fireball from player.
16 gru 2023 · The koolest skript addon for cooldowns. With this addon you can create cooldowns with good performance, without worrying of deleting variables, etc. Expired cooldowns will be automatically deleted in a very optimized way.