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9 maj 2024 · A quarter of teens who consider themselves gamers say they spend too much time playing video games, compared with 9% of those who play video games but don’t identify as gamers. Teen gamers are also less likely to think they spend too little time playing them (19% vs. 10%).
16 lis 2020 · New research from Oxford University has delivered a surprising finding; time spent playing games is positively associated with well-being. The new study is the first of its kind.
An ongoing analysis of Steam's player numbers, seeing what's been played the most.
A tool for easy Steam time calculation.
25 paź 2023 · The present study aimed to investigate the relationship between time spent playing video games, loneliness, and mental health outcomes during stressful and isolating situations.
27 lip 2022 · Across six weeks, seven games and 38 935 players, our results suggest that the most pronounced hopes and fears surrounding video games may be unfounded: time spent playing video games had limited if any impact on well-being.
18 lis 2022 · Almost one-third (31.2%) of students that answered questions on their gaming reported spending at least 3.5 hours each day playing games on any electronic device (‘heavy’ gamers), but a fifth (21.8%) reported not engaging in any gaming.