Search results
The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 ft. of the creature and the ally isn't incapacitated. Multiattack. The thug makes two melee attacks. Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: (1d6 + 2) bludgeoning damage.
Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Thug - Definitely pretty strong for CR 1/2. My party of four 1st level characters just started Road to Baldur's Gate and the first encounter is with two thugs. With two attacks and 30+ hp each (and the tiefling in the encounter has a smite), they had the same amount of attacks per round as our party, but much more staying power than a 1st ...
Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage. Thugs are ruthless enforcers skilled at intimidation and violence. They work for money and have few scruples. Monster Manual (SRD) DnD 5e Monsters › Thug.
The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 feet of the creature and the ally isn't incapacitated. Actions. Multiattack. The thug makes two melee attacks. Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage. Heavy Crossbow.
The thug has advantage on an attack roll against a creature if at least one of the thug’s allies is within 5 feet of the creature and the ally isn’t incapacitated. Actions. Multiattack. The thug makes two melee attacks. Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage. Heavy Crossbow.
Pack Tactics The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 ft. of the creature and the ally isn't incapacitated.. Actions. Multiattack The thug makes two melee attacks.. Mace Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage. Heavy Crossbow Ranged Weapon Attack: +2 to hit, range 100/400 ...
Saturday Night Special. Ranged Weapon Attack: +3 to hit, range 40/120 ft., one target. Hit: 6 (2d4 + 1) piercing damage. A typical punk gangster, of the sort you may encounter when you go wandering through a dark alley late at night. These menaces to society are not particularly bright, tough, or well-equipped.