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  1. 21 maj 2022 · Spending too much time playing video games can isolate children. They may spend less time doing other activities such as reading, sports, homework and interaction with family and friends. However, amongst video gamers, being a loner is not the norm. Video games can actually augment a child’s social life. Discourage children to do well in school

  2. Can video games cause seizures? Yes, there are many examples of video games triggering seizures in people with epilepsy. Here are some of the reasons why video games may trigger seizures: Photosensitivity: Between 3% and 5% of people with epilepsy have seizures which are photosensitive.

  3. This review assesses the risk of a photic-induced seizure in a child during viewing of 3D (binocular 3 dimensional, stereoscopic) movies or games, either on standard video displays or when wearing a virtual reality (VR) headset.

  4. 9 maj 2024 · There is a substantial gap by gender in whether teens identify as gamers: 62% of teen boys do, compared with 17% of girls. 2. By gender and age. Younger teen girls are more likely than older girls to say they play video games: 81% of girls ages 13 to 14 compared with 67% of those ages 15 to 17.

  5. What are the negative effects of video games on young people? What is the impact of video games on behaviour? What are behavioural disorders related to video games? Finally, what are the consequences of video games? Most parents are wary of their children spending too much time playing video games.

  6. 1 sty 2023 · Children 8 to 17 years of age spend an average of 1.5 to 2 hours daily playing video games. Recent developments framed by decades of research have provided insight into how games influence children's physical health, mental health, social behaviors, and cognitive development.

  7. 9 cze 2005 · We determined whether epileptic clinical manifestations evoked by playing video games (VG) differ from those evoked by intermittent photic stimulation (IPS) or striped patterns (P). We exposed nine children who had TV- and VG-evoked seizures in daily life to 12 VG after standardized photic stimulation and pattern stimulation.