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  1. Skill: Skill required to use the weapon. Damage: Roll the dice indicated to determine weapon’s damage. When an Extreme success is achieved with an attack roll the damage is increased. For the purpose of determining increased damage weapons are divided into two groups: impaling and non-impaling.

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  2. Sorry for a vague answer but it boils down to: yes there are magic weapons, so use any magic artifact you want it’s your story. In our campaign, the knife from The Haunting is a magic weapon PCs are able to use. This is not cannon and my own addition. The strongest entity in the game is the GM after all. :) Yes!

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  5. In combat, if you are attempting to use a weapon like a throwing knife, what exactly do you roll? Is it a combined throw and fighting check? Does the victim get to fight back or dodge or are they unreactable like bullets? The rules you want are on pp.408-409 of the book.

  6. Note that the Fighting (Brawl) skill includes unarmed combat and the use of simple weapons like knives and clubs; however, wielding a sword requires the Fighting (Sword) specialization.

  7. Contains all my books broken down first by system (Cthulhu Confidential, Call of Cthuhlu (Modern), Call of Cthuhlu, Cthulhu Dark, Delta Green, Pulp Cthulhu and Trail of Cthulhu). Then each book is broken down into S (Scenario), C (Campaign), or S/C (Scenarios that could be linked into a Campaign).

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