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2 kwi 2022 · In this post, I will be covering color, layout, musical techniques, mixing, and adaption. All 5 are extremely important to being successful in making a good soundtrack. I’ve given advice to other composers and non-composers attempting to make good music for games.
In addition to background music, in-game audio can enhance a player's experience. This tutorial will cover two forms of in-game sounds: positional and feedback sounds. For the first example, you'll create a positional sound for a waterfall.
Dynamic effects modify or enhance the audio of individual Sound objects or an entire SoundGroup. You can apply these effects to make your audio more immersive within your experience, such as using ReverbSoundEffect in large rooms to make them feel massive.
We applied a ChorusSoundEffect on the synthesizer loop to make it sound more other-worldly. This chorus adds a warbly de-tuned effect to whatever content you pass through it. It is a great way to make something sound strange or unnatural, and it's also a common effect used in music.
Sound effects and music enhance your experiences and make them more immersive. You can import your own audio assets or search for free-to-use audio in the Creator Store, play audio through Class.Sound or objects, and enhance audio playback through dynamic effects.
Sound effects and music enhance your experiences and make them more immersive. You can import your own audio assets or search for free-to-use audio in the Creator Store, play audio through Sound or objects, and enhance audio playback through dynamic effects.
You'll need the right programs (Reaper is a good, cheap DAW editor), the know of how and why something sounds good, and the collection of sounds large enough for you to easily mix with even if you just record your own sounds (as you should almost never use a raw sound alone.)