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  1. Tremor of bosses that can be challenged throughout the game, each featuring memorable, challenging AI and unique, powerful drops. Most require the use of boss summoning items in order to spawn, but others have more unique prerequisites.

  2. Tremor Mod offered you a lot of new weapons, monsters to slay and more bosses to kill. 17 new bosses, new Nova Celestial Pillar, 13 new NPCs, 2 brand new invasions, New Glacier mini-biome, new ores, Tremode (a game mode activated by defeating the Moon Lord), new alchemist class, 10 new soundtracks, amazing neat sprites and also support of Boss ...

  3. This is a guide that will show recommended weapon and equipment builds for the Alchemist Class at various points in the game's progression. All weapons, items and accessories will have these letters in brackets depending on how much damage they deal and how easy they are to obtain and they are:

  4. Boss Progression (Thorium & Tremor Mod included) I've made this little chart for myself, but I thought I could share it with you. I also highly recommend the Thorium and Tremor mods, as they add a lot of content to the game. Included are: order of availability / recommended encounter moment of bosses (basic game, Tremor & Thorium Mod)

  5. Reworked code for Tremor 'Modworld' in regards to downed boss states. Refactored Heater of Worlds (boss) code. With the refactor, possibly some known and unknown issues have been fixed. The boss is now also spawnable via the Heros/CheatSheet windows.

  6. Tremor mod, for tModLoader Terraria. Contribute to IAmBatby/Tremor development by creating an account on GitHub.

  7. Bosses that can be summoned or appear using the Tremor mod. Evil corn can stand still sometimes, and can cover himself. He can also teleport and chase the player. If any player attacks the Evil Corn while it is covered it will heal for 100% of damage received, Debuffs do not trigger this effect.

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