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15 lis 2018 · The Telltale Tool is the game-engine used by Telltale Games. Like GrimE, it uses the open source scripting language LUA. Unlike GrimE, which used 3D character models on top of pre-rendered backgrounds, the Telltale Tool utilizes completely 3D characters and environments.
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The Telltale Tool is a proprietary game engine developed by Telltale Games. Development commenced on the engine shortly after its founding, initially referring to the engine as the "Telltale Engine and Toolset".
Telltale Games, Inc. – amerykańska firma produkująca gry komputerowe z siedzibą w San Rafael w stanie Kalifornia. Została założona w czerwcu 2004 roku jako Telltale, Incorporated przez byłych członków LucasArts, którzy pracowali nad grą Sam & Max: Freelance Police do czasu anulowania jej w dniu 3 marca 2004 roku.
A Telltale, Incorporated (kereskedelmi neve: Telltale Games) egy független amerikai videójáték-fejlesztő cég volt, amelyet 2004. július 12.-én alapítottak. Székhelye a kaliforniai San Rafaelben volt megtalálható.
Telltale Incorporated (trade name: Telltale Games) was an American video game developer based in San Rafael, California. The company was founded in July 2004 by former LucasArts developers Kevin Bruner, Dan Connors and Troy Molander, following LucasArts' decision to leave the adventure game genre.
Telltale Tool is a game engine developed by Telltale Games, which utilizes the Lua scripting language. It is designed to be portable so that Telltale can release their games on multiple platforms.
22 cze 2024 · The Telltale Tool is a proprietary game engine developed by Telltale, built atop the Lua programming language. Telltale moved to an improved version of their engine around early 2016, partially implemented first in The Walking Dead: Michonne and fully completed for the release of Batman: The Telltale Series.