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T1 Fighting Rules and Regulations. Everything Players need to know before playing. Laws of Stability. A description of Autoing, Godmoding and Metagaming. ... * This section includes the techniques, history and teaches of Roleplay Fighting through the experience of Textual Arts.
From various forms of T1 Fighting, to a plethora of In-House rule sets from each type of T1 fighting style, this handbook is designed to help players navigate the world of T1 Fighting, so that every issue, question, or concern can be addressed with honesty, integrity, and professionalism. "Roleplay Fighting is more than an art; its a lifestyle."
This Ruleset is intended to represent what turn-based logic was remembered as. This rule set has been approved and seen by some of the most seasoned players in the art of T1 fighting, tracing back to AOL, AIM, etc.
T1 is turn-based, so you have to wait for your opponent to finish typing his/her attack. It is also paragraph fighting. In a T1 match, your opponent can strike you. You have the ability to reverse the attack or take the hit and come back with one of your own. In T1, you can only type one attack each paragraph.
These rules are the general ruleset that comes with standard T-1 Combat. -Posting- During your turn, you have 24 hours to respond before you are disqualified. Your post, to be counted as valid, will have to follow a loose format (to be explained later on). You are only allowed one message per turn.
19 sie 2016 · Basic Rules for T1. 1> You must use proper grammar and punctuation. 2> No typos allowed. Your post is void if you typo or misspell; it is then the other person's turn. (Most groups and partners are lenient on this, but try to reread your post a couple times before submitting it) 3> All moves must be written in the future tense.
There are four types of ‘turn’ that a player can make in a T1 fight: Prep, Attack, Defense and Connection. The fight is split in to 'tiers' which often consist of some/all of the aforementioned turns. A tier begins when a prep or attack is posted and ends when either a successful defense or connect is posted.