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Tier 1 or T-1 Combat system is a turn-based combat system that is most widely accepted and utilized in the Roleplay Combat community. It revolves around both the abilities of your character as well as your own combat proficiency, strategy, and knowledge of realism.
There are four types of ‘turn’ that a player can make in a T1 fight: Prep, Attack, Defense and Connection. The fight is split in to 'tiers' which often consist of some/all of the aforementioned turns. A tier begins when a prep or attack is posted and ends when either a successful defense or connect is posted.
By offering a wealth of information about the roleplay fighting world, players can have a better understanding of what to expect and increase their chances of engaging in fulfilling combat by preparing and familiarizing themselves with the dynamics of different T1 Fighting styles.
T1 Fighting Rules and Regulations. Everything Players need to know before playing. Laws of Stability. A description of Autoing, Godmoding and Metagaming. ... * This section includes the techniques, history and teaches of Roleplay Fighting through the experience of Textual Arts.
Different Styles of T1 RP Fighting. RPF (Roleplay Fighting) RPF (Roleplay Fighting) is a style of text-based combat that emphasizes competitive gameplay and precise descriptions. In RPF, participants strive to win by any means within the established rules, focusing on exploiting opponent mistakes and showcasing strategic thinking. ...
T1 is turn based, so you have to wait for your opponent to finish typing his/her attack. It is also a paragraph fighting. In a T1 match, your opponent can strike you. You have the ability to reverse the attack and counter with one of your own. In T1 you can ONLY TYPE ONE ATTACK PER EACH PARAGRAPH.
T1 is probably the hardest way to role-play if you are not good at being descriptive. T1 is turn-based, so you have to wait for your opponent to finish typing his/her attack. It is also paragraph fighting. In a T1 match, your opponent can strike you. You have the ability to reverse the attack or take the hit and come back with one of your own.