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SwiftShader 1 is a high-performance CPU-based implementation 2 of the Vulkan 3 1.3 graphics API. Its goal is to provide hardware independence for advanced 3D graphics. NOTE: The ANGLE project can be used to achieve a layered implementation 4 of OpenGL ES 3.1 (aka. "SwANGLE").
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SwiftShader [^1] is a high-performance CPU-based implementation [^2] of the Vulkan [^3] 1.3 graphics API. Its goal is to provide hardware independence for advanced 3D graphics. NOTE: The ANGLE project can be used to achieve a layered implementation [^4] of OpenGL ES 3.1 (aka. “SwANGLE”).
12 gru 2009 · You want to play this game, but it crashes because your video card is an Intel Onboard Graphics card? SwiftShader provides a workaround!
SwiftShader is a high-performance CPU-based implementation of the Vulkan and OpenGL ES graphics APIs12. Its goal is to provide hardware independence for advanced 3D graphics.
SwiftShader is a high-performance CPU-based implementation of the OpenGL ES and Direct3D 9 graphics APIs 12. Its goal is to provide hardware independence for advanced 3D graphics. Usage. The SwiftShader libraries act as drop-in replacements for graphics drivers.
3 kwi 2008 · SwiftShader is the world's fastest pure software 3D renderer with DirectX® 9.0 class features, including support for advanced graphics features such as Shader Model 2.0, predication, floating point rendering, stenciling, and much more.