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4 cze 2022 · Immortal Call / Steelskin - how they work and what gems to support them with so, my question is: if you support a guard skill with cast on damage taken, when you take a hit, does the buff affect that hit, or just subsequent hits?
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you need to take 5.2k damage, with a char that have over 5.2k life can use it to mitegate 3.6k further damage. Steelskin also have its inate cooldown of 3 seconds, and if you can get back over 5.2k life you should be able to proc it again.
this mean: in one of your 4links (helmet, gloves or boots) you put skill A and B supported by support gem C and D. here the guide tells you to socket a movement skill and a guard skill and support them by arcane surge and inc duration.
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Flesh and Stone (sand stance for blind), immortal call (25%-34% less physical/elemental dmg taken), VMS/Molten Shell if you have alot of armor. Even for dodge based char, cwdt-phase run-immortal call is a good setup. I like using Steelskin linked with Empower and Increased Duration Support.
Steelskin. Base duration is 1.5 seconds. (9-10)% increased Cooldown Recovery Rate. This Skill's Cooldown does not recover during its effect. 70% of Damage from Hits is taken from the Buff before Life or Energy Shield Buff can take 2209 Damage.