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  1. www.poewiki.net › wiki › SteelskinSteelskin | PoE Wiki

    13 paź 2024 · Steelskin is a guard skill that grants the user a buff that absorbs incoming hits and grants immunity to bleeding for a short period of time. Contents. 1 Skill functions and interactions. 1.1 All Guard skills. 2 Gem level progression. 3 Item acquisition. 3.1 Recipes. 3.2 Quest reward. 3.3 Vendor reward. 4 Ruthless mode.

  2. Enough armor that molten shell is maybe 30% stronger in raw numbers than steelskin. The reason you care about it being even stronger than steelskin is that with its shorter cool down, steelskin is way better than molten shell if you're only getting the same amount of absorbed damage.

  3. 25 wrz 2019 · Immortal Call: best used by most non-armor based characters (IE Squishy), as it is a less damage modifier against elemental and phys damage, instead of flat damage absorved. Shines when it can consume endurance charges, as it grants additional 15% less per endurance charge consumed.

  4. 15 sie 2023 · If your build lacks Armor and Mana instead consider Steelskin which gives immunity to Bleeding, and grants an absorb to increase your effective health pool. Necromancers have access to the exclusive Bone Armour Guard Skill via Bone Barrier , which is a better version of Steelskin.

  5. For 3 seconds duration, it gives you +282 armour, absorbs 20% of your TOTAL ARMOR as "HP" (max 10k), then explodes after duration or takes that many "HP" damage dealing AoE of 920% absorbed damage to enemies.

  6. Flesh and Stone (sand stance for blind), immortal call (25%-34% less physical/elemental dmg taken), VMS/Molten Shell if you have alot of armor. Even for dodge based char, cwdt-phase run-immortal call is a good setup. I like using Steelskin linked with Empower and Increased Duration Support.

  7. Molten Shell is a guard spell that buffs the user with a shell that grants bonus armour and absorbs incoming physical, elemental and chaos hits. When the shell expires or absorbs enough damage, it explodes to deal fire damage around it, based on how much damage it absorbed.

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