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  1. Please ensure that your device is properly connected to your PC and VR Mode is togged to "On" within the in-experience settings (Menu>Settings>VR>On). For more details, see How to Toggle VR Mode below. Please install and configure the VR app for your device: Oculus VR or Steam VR. Steam VR: Supported devices : HTC Vive, Valve Index and others

  2. Sorry for the late response, but nobody has seemed to address a fix for this so here is a fix: Go to C:/Users/*Your Name*/AppData/Local/Roblox. Open GlobalBasicSettings.xml. Do Ctrl+F while the file is open and search VR, set HasEverUsedVR to true, and set VREnabled to False.

  3. 15 mar 2024 · It's all due to new oculus link update for oculus PC app. To fix this issue, reinstall oculus app, then, after it finishes reinstalling, turn of your wifi (because otherwise it'll force the update on you), then press windows key, search for Firewall, it'll show you settings for firewall and network security, open it, then search for advanced ...

  4. 22 cze 2023 · Currently, this includes support for the Oculus Rift and Rift S, the Meta Quest 2 and Pro (connected to a PC through a link cable/airlink) as well as the Valve Index and HTC Vive using Steam VR. Please follow the new help page to enable OpenXR in either the Oculus App or Steam VR.

  5. Whenever I log in any vr supported game, the game doesn't detect my VR and just shows the desktop version of the game. I use quest 2 btw. I've tried using steamvr, oculus app, and I've also tried to log-in with microsoft store roblox app, web browser roblox, and still nothing.

  6. 14 sie 2023 · When developing on my Meta Quest 2 using Steam VR with Virtual Desktop, I consistently run into this problem with OpenXR. This error completely soft locks my play testing, requiring me to constantly re-open Roblox Studio. It has made any form of VR development I want to do incredibly painful and demotivating.

  7. 23 cze 2023 · This update caused me to experience an issue where I could not load either the Roblox Player or Roblox Studio apps. The Player would load the application as normal until it was time to render the game, then it would disappear and take up a significant amount of CPU usage in the background and showed my status as “Playing” on the site.

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