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  1. 4 dni temu · A conversation topic is a temporary flag which can be checked in event preconditions and can trigger one-time NPC dialogue (if they have a matching dialogue key). They're stored in Game1.player.activeDialogueEvents while active.

  2. 16 kwi 2024 · Mods using SMAPI 3.9+ features can support multi-key bindings. That lets you combine multiple button codes into a combo keybind, and list alternate keybinds. For example, "LeftShoulder, LeftControl + S" will apply if LeftShoulder is pressed, or if both LeftControl and S are pressed.

  3. 22 kwi 2021 · This tutorial aims to walk you through the entire creation process of adding new dialogue for an existing NPC (Mayor Lewis). The general principles also apply for other dialogue mods, but you will need to think about your target file (s) depending on what kind of additions/changes you want to make.

  4. 21 maj 2024 · DialogueKeys makes interacting with dialogue a lot easier. You can use the number keys (1-9) to pick your dialogue options. You can also navigate through the dialogue options with the arrow keys and select your choice with Enter. It’s a simple tweak that makes the game more enjoyable. Give it a shot!

  5. Focus on filling out generic/default dialogue first before moving onto seasonal dialogue! Seasonal dialogue will override any default dialogue that could have appeared. Seasonal dialogue will have priority over higher hearts in the default keys , so for example, summer_Mon will display instead of Mon10 .

  6. 21 maj 2024 · DialogueKeys makes interacting with dialogue a lot easier. You can use the number keys (1-9) to pick your dialogue options. You can also navigate through the dialogue options with the arrow keys and select your choice with Enter. It’s a simple tweak that makes the game more enjoyable. Give it a shot! If you find any bugs please let me know!

  7. 6 dni temu · Sets the dialogue for the specified character using the specified asset key. Name is a fuzzy match. Key format appears to be file:key but exact specifics are unknown.

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