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Creating A Map¶ The first step in any project is the creation of a new document, either a map or a mod. When you are creating a document, you’ll be presented with options to help you configure your project quickly.
- Map Types
Maps organize a single game type into a single file,...
- Mods
Mods separate the assets of a game from a map file. As a...
- Map Properties
You can navigate to the collected map properties via Map ︎...
- Editor History
Mission Briefings Editor – Trigger Editor. Thanks to the...
- Navigating the Interface
Similar to the Main Toolbar, it offers the File, Edit, View,...
- Finding Help
The ‘StarCraft Master,’ ‘Left 2 Die,’ and ‘Aiur Chef’ maps...
- Map Types
Chapter 1, Tutorial 1: Getting startedThis tutorial aims to introduce you to the StarCraft 2 map editor.
Playlist: https://www.youtube.com/playlist?list=PLlC8YfRpYfL1I2S6uUAHY8b_1GBaamF8APart 1 of the data editor/module from Blizzard's SC2 map making tutorial.
This site provides some in-depth guides for map and mode developments on Starcraft II. Most of the guides here elaborate on working with the plain text data formats used by Starcraft II, along with some other complex parts of the Galaxy Editor.
3 gru 2017 · Whether or not there are abundant resources of tutorials for the StarCraft 2 editor, I'm here to share my experience and knowledge of it to help you all making maps the best and most efficient way.
The Galaxy Map Editor [1] (also called the StarCraft II Editor or SC2Edit) is the map editor for StarCraft II. The StarCraft II Map Editor improves upon the World Editor from Warcraft III in every way. [2] Startools, a proprietary toolset, is included along with Galaxy.
Maps organize a single game type into a single file, combining terrain, code, and data. Whenever you play a game of StarCraft, you’re launching a map file. All maps have at least some data running under the surface. Melee maps have a very basic set of default game instructions contained in the file.