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  1. 4th-level necromancy. Casting Time: 1 action. Range: 60 feet. Components: V, S, M (a gilded playing card worth at least 400 gp and depicting an avatar of death) Duration: Concentration, up to 1 hour. You call forth a spirit that embodies death.

  2. Spirit of Death. Medium undead, neutral evil. Armor Class 20 (natural armor) Hit Points 52 (7d8 + 21) Speed 60 ft., fly 60 ft. (hover)

  3. A collection of themed races and subclasses for D&D 5e. inspired by death, the afterlife, and the supernatural. Chapter 1: Races. The Undying Collection introduces a new lineage option and three new races you can use in your campaign, alongside the races presented in the Player's Handbook and other official sourcebooks. These new races are:

  4. Range: 60 feet. Components: V, S, M (a gilded playing card depicting an avatar of death worth at least 400 gp) Duration: Concentration, up to 1 minute. Casters: Sorcerer, Warlock, Wizard. Unofficial Description: Target a creature and summon a Reaper Spirit.

  5. Spirit of Death. BMT p50. Level 4 Necromancy. Casting Time: Action. Range: 60 feet. Components: V, S, M (a gilded playing card worth at least 400 gp and depicting an avatar of death) Duration: Concentration, up to 1 hour. You call forth a spirit that embodies death.

  6. 4th-level necromancy. Casting Time: 1 action. Range: 60 feet. Components: V, S, M (a gilded playing card depicting an avatar of death worth at least 400 gp) Duration: Concentration, up to 1 minute. You call forth a spirit that embodies death itself. Choose a creature you can see within range.

  7. 4th-level necromancy. Casting Time: 1 action. Range: 60 feet. Components: V, S, M (a gilded playing card depicting an avatar of death worth at least 400 gp) Duration: Concentration, up to 1 minute. You call forth a spirit that embodies death itself. Choose a creature you can see within range.

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