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  1. Range: Self (15-foot radius) Target: Self (15-foot radius) Components: V S M (A holy symbol) Duration: Yes Up to 10 minutes. Classes: Cleric. You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice).

  2. Spirit Guardians. Source: Player's Handbook. 3rd-level conjuration. Casting Time: 1 action. Range: Self (15-foot-radius) Components: V, S, M (a holy symbol) Duration: Concentration, up to 10 minutes. You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration.

  3. 8 kwi 2019 · Yes, Spirit Guardians' area depends on the size of the caster. Spirit Guardians has a range of "Self", and the area of effect is described as follows: They flit around you to a distance of 15 feet for the duration. A distance of 15 feet is the same range that you could hit if you have 15 feet reach or a ranged weapon with 15 foot range.

  4. 3 wrz 2024 · Protective spirits flit around you in a 15-foot Emanation for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish. When you cast this spell, you can designate creatures to be unaffected by it.

  5. You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice).

  6. Spirit Guardians. PHB'14 p278. Level 3 Conjuration. Casting Time: Action. Range: Self (15-foot radius) Components: V, S, M (a holy symbol) Duration: Concentration, up to 10 minutes. You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration.

  7. 3 lut 2024 · The spell’s range is a 15-foot radius around the caster, and any enemy creature within this range must make a Wisdom saving throw or take 3d8 damage (radiant or necrotic depending on the caster’s alignment). Additionally, the spell halves the speed of affected creatures.

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