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If the resistances and stat bonuses from an ‘already cast’ mage armor and stoneskin are included in their stat block you would think the same would apply with mind blank—which is also ‘already cast’ and has a longer duration without concentration. Specifically it should include: Damage Immunities: psychic (from mind blank)
Soldiers are found in many of Ravnica's guilds. The soldier stat block represents a typical member of the rank and file, though weaponry and armor can vary. View Complete Bestiary
The archmage is a 20th-level wizard. His spellcasting ability is Intelligence (spell save DC 19, +11 to hit with spell attacks). He has the following wizard spells prepared: Force Staff. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage plus 24 (7d6) force damage.
Arch Shepherd (XGE) An arch shepherd is a powerful figure strongly in tune with animals. They use their powers to protect the animal kingdom, but at the same time understand that the natural cycle of birth and death must also be preserved.
An archmage typically has one or more apprentice mages, and an archmage’s abode has numerous magical wards and guardians to discourage interlopers. Traits Magic Resistance : The archmage has advantage on saving throws against spells and other magical effects.
If you want to use these as templates to class up an existing monster, I recommend just stapling the actions onto the monster's stat block, maybe adding the features and save proficiencies if you're feeling ambitious.
Any spellcaster that can cast the find familiar spell (such as an archmage or mage) is likely to have a familiar. The familiar can be one of the creatures described in the spell or some other Tiny monster, such as a crawling claw, imp, pseudodragon, or quasit.