Search results
Raw Diet CC (FormID: xx00088d): Your Argonian blood allows you to eat raw meat without risk of disease. Weakness to Cold CC (FormID xx000875): Argonians become colder 25% faster in cold environments. Height: 1.01 (M), 1 (F) In addition, their claws do +6 damage in unarmed combat; Skills +10 Lockpicking
There is not reason that argonians should be weak to frost. If they are cold blooded like other amphibians then they can adjust to cold temperatures just fine.
It seems the real deal is humidity, they seem to adapt well to colder climate as long as it is humid enough. The worst condition for them are the deserts of Hammerfell and Northern Elsweyr. Also freezing cold maybe an issue, but fire and warm cloth may help stay above 0°C. In the 2nd Era, Argonians commonly greet each other with "Stay Moist!"
If she believes Argonians prefer warmer climates, then it stands to reason that she'd assume they were cold blooded. If she thinks that then it's very easy to construct a narrative where if an Argonian army wanted to invade, they'd do so in a tropical or subtropical climate.
There is not reason that argonians should be weak to frost. If they are cold blooded like other amphibians then they can adjust to cold temperatures just fine. Only with an external heat...
Superaltered Argonians could perhaps survive the cold climates due to magical mutation running their bodies and not entirely cold blood, but a normal Argonian should never and can't ever permanently live in cold climate.
Cold is a rating enabled by the Creation Club addition Survival Mode. Increasing levels of cold result in health penalties, reduced lockpick and pickpocket chances, slower movement, chance of frostbite, and eventually death.