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Everything listed above can be tweaked ingame, so be sure to check out those shader options! Shaderpack using Mojangs inbuild shader function, supported version: 1.16.1 Fabulous shaders for 1.16.5: (Latest update: June 28, 2020) - This is a shaderpack using the inbuild mojang shader functions. It requires the fabulous shader option to be turned on.
If it helps, your Enhanced Default shader works perfectly in both versions of RAD. EDIT: Correction, I can no longer see underwater in the backup profile either, and yet neither Optifine, the shader, nor my nVIdia drivers have been updated recently. Very strange.
I'm curious; is there no way to disable the shader's effects on the skybox, so that it is left default for astral sorcery to render? Or am I speaking nonsense I'm using your Vibrant 1.22 High shaders alongside Optifine HD F2_Pre1 Ultra (I switched after using 1.12.2 HD E3 Ultra and having no luck.)
7 sty 2010 · Sildur's Shaders is an extension of GLSL shader mod. This shaderpack adds several effects to the game, like shadows, volumetric lighting, bloom and water reflections. Unlike other shaderpacks, Sildur's Shaders is designed to work on all graphics cards and computers, including Macs, while still delivering a great graphical experience.
7 sty 2010 · Hello, I am having a problem with water when using Optifine and Sildur's Vibrant shaders. This versions are both 1.12.2. I googled but there are so many results not sure which one applies to me. Can anyone tell me a setting that may fix this? Thank you. I was not using the latest Sildur's Version. All better and looking wonderful. Sorry to bother.
every time I try to download your shaders, my virus protection blocks the site or I add an exclusion, and the download page does not load. help :C Yeah unfortunately there's still an issue with adfly for some users, it's fine on my end.
Sildur, first I want to say how much I admire your work and how much I love the vibrant shader pack. Since day one when I first installed Optifine way back in the day I was using your vibrant shaders. However, recently I installed them again and added the Default 3D resource pack (I was always playing that combo).
It seems when I installed 1.13 and used the Sildur's Shaders (I tested every one) They didn't render the fog correctly, it was linear fog, straight horizontal render which draws unloaded chunks in view. I cant seem to find any update on the fog shader only for the new version of MC? I'm sure we downloaded the shader on the Optifine forum?
Hi Sildur ^^ I'm looking for the parameters to have really dark shadows and caverns, like the mod '' Hardcore darkness ''. A Total black in dark places. With SEUS this is the case but I don't like SEUS. ^^ Your shader is just perfect, I just miss this little detail. I'm on sildur's vibrant shader v1.18 Extreme Sorry for my bad English Thanks ^^
I cannot get your shader pack to come up at all. I downloaded the Optifine 1.15.2 and installed it, launched the installation and under shaders i opened the folder and placed your shader folder. Sildur's Vibrant shaders v1.27 Extreme Is the download i used and i placed that folder there. All i see is: OFF and INTERNAL that's it.