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  1. The man holding on for dear life looks up onto the deck of the ship, thunder booms and lightning flashes. A shape appears on deck after a flash of lightning, a large hulking humanoid shaped shadow stands on deck. Lightning flashes again revealing, a large humanoid shaped creature with a tail and a SHARK head.

  2. The Mano (Shark-kind) The Mano were created by the sahuagin, who attempted to create a race of shark humanoids to serve as their minions. By combining the traits of various types of sharks and human slaves the Sahaugin had captured, the mano were brought into existence.

  3. Sharkfolks are terrifying predators. Hunting mainly in murky waters, they stalk their preys thanks to their highly developed sense of smell before falling on them and tearing them apart with their mighty jaws. When they hunt or raid creatures of the surface, they usually attack at night.

  4. Race: Sahuagin. These aquatic marauders strike fear in the hearts of all who dwell in or near the sea. Sahuagin are an ocean-dwelling race with fish-like features and powerful shark-like jaws, and they view all the world's seas as their rightful domain.

  5. While in a frenzy, the sharkfolk has advantage on attacks and Wisdom and Charisma saving throws, but attacks against the shark-folk are made at advantage. The frenzy lasts until the shark-folk has fed, or a number of rounds equal to 3 + the shark-folk’s Constitution modifier (minimum of 3 rounds).

  6. https://www.dandwiki.com/wiki/Sharkin_(5e_Race) This is a shark homebrew race that I really want to play, but want to know which one is the best, but still balanced Archived post.

  7. Sharkin Variant . Sporting a unique ability score increase, and a wider variety of alignments, the half-sharkin is force to reckoned with. The base race is sharkin. Ability Score Increase. Your Constitution score increases by 2, and your Strength score increases by 1. Alignment.

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