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  1. When a shark-folk has not fed for at least one hour and smells fresh blood, it enters a killing frenzy, attacking the nearest foe. If an enemy is not within 30 feet, the shark-folk attacks the nearest creature.

  2. The Squaloan are a tough race of shark like humanoids who get stronger as their enemies get weaker. The main mechanical draw of them is their Blood Frenzy ability, each unique to each subrace. From hitting harder, to chasing them down, the Squaloan thrive especially in underwater battles as they are adapted for.

  3. Triton or Lizardfolk are race/heritage options that easily could be reskinned to anthropomorphic shark. Both are in Volo's Guide to Monsters. Sahuagin are a good vibe fit, but they are a monster, not a PC race/heritage.

  4. Sekolah favored certain Sharkins who had done special deeds that pleased him, such as killing a great and powerful enemy or someone who went against Sekolah's will. They also could gain his favor by spreading his will, or protecting his monuments or places of worship.

  5. The Mano were created by the sahuagin, who attempted to create a race of shark humanoids to serve as their minions. By combining the traits of various types of sharks and human slaves the Sahaugin had captured, the mano were brought into existence.

  6. Praedaren are mutinous spawn of the shark devil-diety Sekolah, sculpted in his own image. Under his servitude, they acquired their taste for conflict and plunder, as they were tasked with ravaging Sekolah's prey.

  7. When they hunt or raid creatures of the surface, they usually attack at night. Each sharkfolk has its own technique : some approach their prey discreetly, swooping down on it by surprise. Some use brute force to immobilize their enemy in order to tear them apart with their jaws.

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