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  1. Featured Shaders. We use cookies to give you the best experience on our website. If you continue using Shadertoy, we'll assume that you are happy to receive all cookies on this website. For more information, please review our Terms & Privacy. Build shaders, share them, and learn from the best community.

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      Browse - Shadertoy BETA

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      Shadertoy is a public platform. As such, all the shaders and...

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      Latest Contributions - Shadertoy BETA

    • Kosro

      Name: Kosro Joined: October 12, 2017 Shaders: 4 Playlists: 0...

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      Documentation 1. How to create shaders 2. How to build...

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      Store Besides becoming a supporter in Patreon, there is...

  2. Preview. Iterations - inversion 2 by iq 40710 135. Build shaders, share them, and learn from the best community.

  3. Build shaders, share them, and learn from the best community. Shadertoy. Browse New Sign In. Sort: Popular Newest Love. Hot. Filter: Multipass GPU Sound VR Microphone Soundcloud Webcam. View: Slideshow. Results (92545): 1. 2 3... 7713. Bubble bubble by INCHMAN1900 1 0 Lover 2 by FabriceNeyret2 501503 395 ...

  4. Shadertoy is a unique community and platform where users can create and share cool real-time 3D animated visual shaders. These 'Shadertoys' have a wide range of uses - from being used in videos to linking up with an audio source to create audio-reactive visuals.

  5. en.wikipedia.org › wiki › ShadertoyShadertoy - Wikipedia

    Shadertoy is an online community and tool for creating and sharing shaders through WebGL, used for both learning and teaching 3D computer graphics in a web browser.

  6. Shadertoy is a famous website hosting amazing shader experiments. People often ask how they can use those shaders with Three.js. It's important to recognize it's called ShaderTOY for a reason. In general shadertoy shaders are not about best practices.

  7. ShaderToy-Tutorial 🖼️. Tutorial codes and notes from Shadertoy series by Nathan Vaughn. 01 Intro. The uv variable represents the normalized canvas coordinates between zero and one on both the x-axis and the y-axis. The bottom-left corner of the canvas has the coordinate (0, 0). The top-right corner of the canvas has the coordinate (1, 1).

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