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  1. 8 lut 2020 · Pokémon: Sword. Game Update Version : 1.3.2. Current on master : 1.0.6895. Now loads and plays smoothly without any gameplay issues. There is some minor shader stutter if you have never compiled shaders for this game, since different Pokémon have different shaders.

    • Pokemon Sword

      Pokemon Sword Game Update Version: 1.3.2 Emulator Build...

  2. In some rare cases, a shader cache might become corrupted and crash when compiling shaders on boot. To solve this you'll have to purge the shader cache for that particular game: Right click on a game in the game list and navigate to Cache Management > Purge Shader Cache.

  3. Updates, news and discussions. (experimental & open source) Pokémon Sword | UPDATED Shader Cache (Yuzu EA 595+) Nobody's responded to this post yet. Add your thoughts and get the conversation going. 2K subscribers in the Yuzu_Emulator community. A subreddit following the progress of the Switch Emulator. Updates, news and discussions….

  4. 14 wrz 2024 · Shader compilation is a lot faster on Vulkan, so shader cache is more important with OpenGL. Asynchronous shader building helps, and is important to have enabled for most games for best performance.

  5. Replaced the old OpenGL shader caches to the new cross language ones; Rewrote chunks of the UI; Added portable linux build

  6. PC specs: CPU - Intel Core i7 8700K @ 5.0 Ghz RAM - G.SKILL 32GB DDR4 3600MHz CL16 GPU - GeForce RTX 2080 SUPER GAMING OC 8G OS - Windows 10 64bit

  7. But you don't need a shader cache file generated exclusively playing Pokémon Eevee and then another file as the result of beating Pokémon Pikachu. Just take one of them, copy it, rename to the other Pokémon game code and leave them both stored inside of "tranferable" in the shader cache folder.