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This article contains a list of all the in-build client commands, and information about what they do. /quit (/q) This command speaks for itself, it quits the game. You can also use /q, as it the exact same command, just shorter. /save /save is most likely the most commonly used default command, and probably the most useful.
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These are the current commands built into the SA:MP client: Current Commands /q - Close the SA:MP client. /quit - Close the SA:MP client (same as above). /save [extra] - Save your current coordinates into savedpositions.txt /interior - Shows the current interior ID. /fpslimit [20-90] - Set the maximum FPS for your client.
/fpslimit [20-90] - Set the maximum FPS for your client. /pagesize [10-20] - Change the amount of lines in the chatbox. /timestamp - Show time stamping in the chatbox.
To be used with GetPlayerKeys and OnPlayerKeyStateChange. SA-MP uses bitmasking to determine which keys are pressed and which are not. Here's an article on bitmasking: http://en.wikipedia.org/wiki/Mask_ (computing) (1) Key not defined in SA:MP includes. You must define this yourself or use KEY_HANDBRAKE. (2) Supported since 0.3d.
31 maj 2012 · Default commands in SAMP. (not server commands) /quit and /q This command speaks for itself, it quits the game. You can also use /q, as it the exact same command, just shorter. /save /save is most likley the most commonly used default command, and probably the most useful.
28 sty 2020 · An important client update (SA-MP 0.3.7-R4) is now available on the Download Page. > There is an exploit in the menu system. A malicious server operator could craft a custom packet which leads to a buffer overflow on the client. > Adds a fix which stops...
MyCMD is a library that allows you to manage your script commands. It enables an option for you to have an access to modify your commands when the script is initializing each of it, so there's no more hooking init callbacks (OnGameModeInit or OnFilterScriptInit) just to initialize a command. Simply install to your project: