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All melee weapons deal melee damage and benefit from any melee specific effects and bonuses. Melee weapons also all have the capabilities to hit multiple enemies at once if they are within range.
Dead Cells provides players with gear in the form of: Weapons, which have limited but different move sets. Skills, which cause a variety of effects but must cool down between uses. And Amulets, passive items which grant powerful offensive or defensive benefits. They can also grant points to Brutality, Tactics or Survival.
All melee weapons deal melee damage and benefit from any melee specific effects and bonuses. Melee weapons also all have the capabilities to hit multiple enemies at once if they are within range.
The Hard Light Sword is a two-handed melee/ranged weapon. The secondary ability, Hard Light Gun, inflicts marks onto enemies, allowing the primary ability to deal critical damage to that enemy, which increases the more marks are applied.
This category lists every item classified by the game as a melee weapon. The following 61 pages are in this category, out of 61 total. Community content is available under CC BY-NC-SA unless otherwise noted.
All ranged weapons scale with Tactics, but some of them can also scale with Brutality (some ranged weapons designed to be used in close combat) or Survival (some slow, heavy-hitting ranged weapons). Two major classes of ranged weapons exist: bows and crossbows, which usually have limited ammunition, and spells, magic weapons which do not have ...
This category lists every article that is about weapons.