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  1. It's a little silly that the solution requires a 5m staff and 75 attack. By the time you have access to the staff, you're better off using fire wave with tome. God spells cost much more to use and don't even have the upside of autocast. Maybe add it as a reward from MAII?

  2. God spells refer to the three combat spells unlocked at the Mage Arena. Each spell requires a staff that corresponds to its respective god, and players must have cast the spell at least 100 times within the Mage Arena before being able to cast it anywhere else.

  3. Question. They're kind of iconic, but what are they even useful for? Saradomin Strike's Prayer reduction is only useful against other players, and I don't think anyone really bothers using mage on anything with high Magic defense so there's no real point in Flames of Zamorak.

  4. A player casting an Ancient Magicks teleport spell. The Ancient Magicks are a branch of magic aligned to the gods Zaros and Seren, and form one of the three spellbooks in RuneScape.They are first accessible after the Desert Treasure quest, which rewards combat and teleport spells related to Zaros.After completion of The Light Within, the spellbook gains additional spells that belong to Seren.

  5. Hi all, I've recently started finishing up the god books and I'm currently working on the Armadyl god book. Looking into the expensive upkeep cost of the Armadyl book has me wondering where exactly the active effects of each of the Godbooks should be used optimally so money wouldn't feel wasted.

  6. The God spells are Magic battle spells that require a minimum of level 60 Magic to use. They require completion of the Mage Arena mini-quest in order to be cast. The player must have the corresponding god staff equipped to be able to use these spells.

  7. Charge is a spell used to empower the god spells from the Mage Arena. Unlike the god spells themselves, which require level 60 Magic to cast, charge requires level 80 Magic. When cast, the player becomes imbued with magical power, and for the next seven minutes (700 game ticks) god spells will deal up to 30 damage per cast, instead of the usual 20.

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