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  1. God spells refer to the three combat spells unlocked at the Mage Arena. Each spell requires a staff that corresponds to its respective god, and players must have cast the spell at least 100 times within the Mage Arena before being able to cast it anywhere else.

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  2. So against monsters with 50% weakness, the God Spells would receive a 25% damage boost along with the 50% accuracy. FoZ would be Fire affinity, Sara Strike would be Water, and Claws of Guthix would be Earth. A fourth spell, Storm of Armadyl, should be added as the reward for simultaneously owning all three Imbued God Capes.

  3. The God spells are Magic battle spells that require a minimum of level 60 Magic to use. They require completion of the Mage Arena mini-quest in order to be cast. The player must have the corresponding god staff equipped to be able to use these spells.

  4. Auto-casting god spells with God staves. Hi, could you make it so that there is an additional feature at mage bank and this feature would consist of: Killing 500 mages with your chosen staff and the reward for this would be to enabling the auto-cast option.

  5. Godspells can only be affected by half of the damage bonus from elemental weaknesses - but still benefit from the accuracy increases. Saradomin Strike becomes Water affinity and Claws of Guthix becomes Earth affinity. Readd Storm of Armadyl either as a quest reward OR as a MA1 God choice, and make it Air affinity.

  6. 22 paź 2024 · God capes are a set of Magic capes that can be awarded from the Mage Arena I miniquest. After defeating Kolodion in all four of his forms, the player can speak to him and step through the sparkling pool and pray to one of three gods: Saradomin, Zamorak, or Guthix.

  7. The God spells are combat spells that require level 60 Magic to use. They also require completion of the Mage Arena minigame in order to be cast. You must equip the corresponding God Staff and God Cape to be able to cast these spells.

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