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  1. God spells refer to the three combat spells unlocked at the Mage Arena. Each spell requires a staff that corresponds to its respective god, and players must have cast the spell at least 100 times within the Mage Arena before being able to cast it anywhere else.

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  2. The God spells are Magic battle spells that require a minimum of level 60 Magic to use. They require completion of the Mage Arena mini-quest in order to be cast. The player must have the corresponding god staff equipped to be able to use these spells.

  3. The Ancient Magicks are a branch of magic aligned to the gods Zaros and Seren, and form one of the three spellbooks in RuneScape. They are first accessible after the Desert Treasure quest, which rewards combat and teleport spells related to Zaros.

  4. This video explains exactly what each of the God Spells do as well as a bit of background information about them.

  5. Charge is a spell used to empower the god spells unlocked at the Mage Arena. After casting this well, the player becomes imbued with power for the next six minutes (600 game ticks). During this time, the base maximum hit of god spells is raised from 20 to 30.

  6. Divine Storm is a spell in the standard spellbook. Casting it requires level 60 Magic. It must be cast a total of 100 times inside the Mage Arena before it can be used elsewhere.

  7. The God spells are combat spells that require level 60 Magic to use. They also require completion of the Mage Arena minigame in order to be cast. You must equip the corresponding God Staff and God Cape to be able to cast these spells.

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