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  1. This article's aim is to teach the basics of successful Dungeoneering training that is not covered in the free-to-play guide. This guide describes how to reset progress, when to do so, the optimal sizes for dungeons, and how best to approach each dungeon.

  2. Players explore—and survive—the depths of Daemonheim by solving puzzles, unlocking doors, fighting monsters and bosses, and using every RuneScape skill (except Archaeology, Invention and Necromancy) to solve puzzles and progress to deeper floors. It is open to both free players and members.

  3. Pro dgers can get 1m xp/hr in 1:1 warp larges without cards as a comparison point for your solo rates. I'd suggest reading through this guide to improve. You should be aiming for 10 minute floor times in order to get good xp rates.

  4. The highest level to which a player can boost to while using a potion for Ranged, Attack, Strength, Magic, and Defence is 116, while non-combat skills can only be boosted to level 110 or 133 in the case of Slayer, Farming, or Herblore. Neither Prayer nor Summoning can be boosted at all.

  5. You can unlock benefits for the different Elite Dungeons with the Dungeoneering currency. Dungeons scattered throughout Gielenor have various benefits, from more skilling locations, to extra monster spawns, to Divine Locations/Bloodwood trees/Motherlode Maw.

  6. How to obtain it: complete the Daemonheim task set. See: https://runescape.wiki/w/Daemonheim_achievements. Lockmelters. Allows players to skip one room PER PARTY per floor: NOT PER PERSON! You need 70 Invention and having unlocked it from the Dwarven tech tree.

  7. Dungeoneering only recognizes skills up to level 99. For doors or challenges that require a level over 99, there are a few ways that you can boost your levels while in the dungeon. Many of these will also stack with each other.

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