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  1. 12 mar 2021 · Once we realised no city could best the glory of Rome, we modelled the empire upon it. All our roads would lead to our great capital, and even the smallest of our cities commemorated our glory with great monuments. We brought civilization to a heathen world - aqueducts, baths, fora and insulae.

  2. 18 paź 2016 · A good early government for Rome is Classical Republic, whose legacy bonus offers +15% Great People points (handy for both scientific and cultural victory paths). Depending on how long you...

  3. The Roman people represent a civilization in Civilization VI. They are led by Trajan, under whom their default colors are purple and yellow; and Julius Caesar, under whom their default colors are dark red and yellow.

  4. Small continents, low sea level, young world age. Small continents means you’ll have neighbors to elbow with, but low sea level means plenty of space for cities to expand. Young world age means lots of mountain ranges for adjacency bonuses and choke points, plus lots of hills for production.

  5. It can be any size map you prefer. I normally run a large or huge map depending on the amount of friends playing. Small continents is the map type so it changes the land masses.

  6. 31 gru 2010 · Australia seems tailor-made for the TSL map. You get the Great Barrier Reef for an awesome second city, and you don't have to worry about getting attacked so you can focus on building coastal campuses and commercial hubs. You also get a ton of pasture tiles for culture bombs and outback stations.

  7. 23 paź 2016 · Roman Victory Conditions. One thing to keep in mind for any victory is that the All Roads Lead To Rome ability is more useful on a single land mass than a map with lots of sea routes. Other than that consideration, this is an excellent civ for people just getting into the game.

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