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For more info about a certain spell or its snap counterpart, please go to the respective spell's page or click one of the links on this page. If you are looking for a specific class spell, go to the respective class's page FOR THE FULL LIST OF EVERY SPELL IN THE GAME, GO TO SPELLS 2.0 spell.
Soul Rip gives 6 Chaotic upon successful Soul Rip. A Dinakeri may have a max of 18 runes at a time. A rune will be gained even if the target combat logs or wakes up mid Soul Rip, as long as it is not interrupted.
God spells can only be used by Super Mages or higher. God spells can be picked up by anyone. Curse spells can be used by anyone who has a Tome or is Tomeless, and will unlock the Mana of the victim.
Learn how to spell run and spell climb as it is very useful. Don't load your hotbar with useless spells. Get to learn all the different spells and their casting percentages (private server works nicely).
One of the three Fallion (Scholar Trainer) spawns, at the Obelisk just outside Oresfall. Wraith Knight Mirror, right next to the Fallion spawn "A fair wind blows through the tree." Ranger (Sells Silver and Bronze...
Since you don’t have god spells yet, avoid getting more than, I’d say, one soul snap. You could get gelidus for running, ignis for combos, and viribus for keeping people from zoning you. Of course get tomeless if you can and get a sword with base class and lords training (for counter and action surge)
The Philosopher's Stone is an incredibly powerful artifact that is obtained by selecting it from the Mysterious Artifact pool. It grants mages the ability to successfully cast any spell and their snap variations with at least 30% (50% for hybrids) of their mana charged.