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  1. 3 maj 2024 · Hey all. This is something that I have wanted to do for a long time, and that is a pixelated view effect that runs with raytracing in real time. I managed to get this running from 18 FPS to well over 150 FPS (and if I cap the rendering to 60 FPS, my machine can even get over 250 FPS!). Have a look! Comparing to a typical raytracer: Typical raytracer, 1 raycast per pixel, single threaded ...

  2. 4 kwi 2022 · Try to put the viewport background transparency to 1.

  3. When set to Transparency and the MeshPart.Transparency is set to 0, opaque pixels in the SurfaceAppearance.ColorMap will render as completely opaque in the 3D scene. This solves various problems for textures with different transparent and opaque areas, such as foliage.

  4. This guide provides instructions on setting up your mesh objects to use PBR texture maps, and describes common use-cases and best practices for Roblox's supported PBR texture maps. When creating your own surfaces, see Material References for common material values, image comparisons and clothing examples.

  5. The graphics start to fuzz every time I join a game, making it hard to see small writing on pictures. I've seen this multiple times on my PC; whilst my Roblox Studio and mobile apps don't blur, my PC's Roblox app blurs horribly.

  6. 3 maj 2024 · Features: As far as features goes for a raytracer, this has full on texturing and transparency support, all which runs very nicely. All current built-in material textures I have implemented: Brick, Wood, Grass and Corroded Metal: Support for custom textures via the Texture instance. Textured skyboxes.

  7. 12 paź 2019 · When playing EgoMoose’s Teleportation portal demo, I noticed that if your camera is really close to the portal, it looks as if you were playing an old, pixelated game, and so was born the idea for RFOTH. To achieve this….

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