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  1. 15 mar 2022 · You can try rotating the LookVector with CFrame.Angles. Since the LookVector is the “front” of a part and, in this case, the cylinder is rotated, making the LookVector be in a different direction. You can try fidgeting with the CFrame like this: direction = direction * CFrame.Angles(math.rad(90), 0, 0) 1 Like.

  2. 6 maj 2021 · What you can do is, you can have the part to the max size, and duplicate it. Then, move the part next to the other part to make a bigger part. Hope this helped!

  3. 14 wrz 2020 · part.Size *= scalar where scalar is a number. For instance part.Size *= 2 multiplies the the size of the part. part.Size += Vector3.new(x, y, z) adds on.

  4. 10 mar 2022 · I selected two parts here and switched to “Scale”. I moved the left red colored circle to the left, but when I do that, everything starts to scale from all directions relative to the point that I dragged. However, if I select only one instance, it will change the length just fine.

  5. 2 lis 2021 · part.Size += Vector3.new(0, 0, 0) Change one of the components of the Vector3 value depending on which axis you want the part to scale along.

  6. 23 wrz 2020 · I recommend that you export your model (s) at a mesh file of your choice (Right click on model (s) < Export Selection) and then upscale the model (s) in a third party program. You could even use a 3D printing program to do this, it doesn’t have to be anything fancy or expensive.

  7. 28 sty 2021 · The best way to do this is create a 2048x2048 part, then add a mesh and configure the scale property to as big as you want it. You can use Atmosphere, a lighting effect, to make the horizon line blend in with the ocean. Methods suggested like unioning tons of parts is a terrible idea.

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