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  1. 26 gru 2020 · One important feature is being able to find what device a player is using. For example, you might want touchscreen buttons for cars, or have less advanced GUIs for certain devices. Anyway, this is how you can detect it: local GuiService = game:GetService("GuiService") local UserInputService = game:GetService("UserInputService")

  2. 3 lis 2022 · I want to know the most accurate way to detect what device a player is using, whether the player is on mobile, iPad/tablet, or PC? Some people have said UserInputService:GetLastInputType().

  3. 8 lis 2021 · You can use the AbsoluteSize property of a ScreenGui instance to determine the resolution of the native device, from there it should be relatively trivial to ascertain the type of device being used. Phone, Tablet, PC, Xbox etc.

  4. 6 mar 2019 · I’m trying to find the best and most efficient way of finding out what platform the player is on. I am aware that Roblox doesn’t give developers an easy read-only value that says their platform. Some people check through detecting a gamepad being plugged in, touch enabled, etc.

  5. Beginner's Guide to Detecting if Player is using Phone or Desktop. In this lesson we cover ReplicatedStorage, Module, UserInputService, StarterCharacterScrip...

  6. 24 sie 2021 · A better solution would be to do something such as this in a LocalScript, and optimizing accordingly: local GuiService = game:GetService("GuiService") local UserInputService = game:GetService("UserInputService")

  7. Edit this world: https://www.roblox.com/games/4462829138/GUI-Platform-TestCode:local ismobile = game:GetService ('UserInputService').TouchEnabledlocal isconso...

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