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  1. Humanoid:GetState. This function returns the humanoid's current Enum.HumanoidStateType, describing the activity the Humanoid is currently doing, such as jumping or swimming. See also Humanoid:SetStateEnabled () to enable or disable a particular state, and Humanoid:ChangeState () to change the current humanoid state.

  2. 29 lip 2024 · Now that every character gets a ControllerManager when they join the game, we need to make the code that actually updates the character with information so the player can, well, control the character. Here’s how we’ll do it. Roblox gives us access to the direction the character wants to go in via Humanoid.MoveDirection.

  3. HumanoidStateType. Identifies, reads and sets the physics control state of a Humanoid. Humanoid:GetState () and Humanoid:ChangeState () methods, as well as the Humanoid.StateChanged event currently use this Enum.

  4. Humanoid.StateChanged. This event fires when the state of the Humanoid is changed. As there is no "idle" humanoid state, you should instead use the Humanoid.Running event or listen to the RootPart part's Velocity to work out when the Humanoid is standing still.

  5. Along with ControllerPartSensors, it can be used to build a physics‑based character controller. Core Setup ControllerManager requires a BasePart to use as its root.

  6. The GetStateEnabled function returns whether a Enum.HumanoidStateType is enabled for the Humanoid. The humanoid state describes the activity the humanoid is currently doing. When a particular Enum.HumanoidStateType is disabled, the humanoid can never enter that state.

  7. Humanoid:ChangeState. This function causes the Humanoid to enter the given Enum.HumanoidStateType, describing the activity the Humanoid is currently doing. Please review the Enum.HumanoidStateType page for more information on the particular states, as some have unintuitive names.

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