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29 lip 2024 · For an OOP-based approach, consider checking out Roblox’s Platformer template, which uses both the physics character controllers and OOP. Scroll to the bottom if you just want the place file with a working character controller.
Humanoid:GetState. This function returns the humanoid's current Enum.HumanoidStateType, describing the activity the Humanoid is currently doing, such as jumping or swimming. See also Humanoid:SetStateEnabled () to enable or disable a particular state, and Humanoid:ChangeState () to change the current humanoid state.
A character controller for roblox-ts. NOTE: The is currently a bug that occasionally causes ControlModule to be active. In the meantime you should disable ControlModule.
HumanoidStateType. Identifies, reads and sets the physics control state of a Humanoid. Humanoid:GetState () and Humanoid:ChangeState () methods, as well as the Humanoid.StateChanged event currently use this Enum.
Character Controllers The ControllerManager instance manages simulated motion control for its assigned RootPart . Along with ControllerPartSensors , it can be used to build a physics‑based character controller.
Humanoid:GetState () and Humanoid:ChangeState () to get and set the state. Humanoid:SetStateEnabled () to enable and disable specific states. Parameters. old: Enum.HumanoidStateType. The humanoid's previous state type. new: Enum.HumanoidStateType. The humanoid's current state type. Code Samples.
18 lip 2024 · Latest Version update for Roblox v631. Assets 3. All reactions. Contribute to delta-roblox/deltaexecutor development by creating an account on GitHub.