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31 maj 2021 · I made a super-simple camera shake module for you guys to use! code: https://www.roblox.com/library/6946735369/CameraShake just put this in starter player scripts as a module script and require it.
2 kwi 2023 · Call the Humanoid.CameraOffset and use CFframes from the offset of an x and y axis. You can run it through a loop, maybe to the length of which the super attack (like the one shown above) can be used to denote when you actually want the camera to shake. Humanoid.CameraOffset ← Refer to this.
15 kwi 2024 · you would know how to code this script. But since you didn't, i'm going to teach you. So first of all the function SINE is a periodic function, . this means that no matter how big the value is, or how small the value is, the result will ALWAYS be something between -1 to 1.
23 lut 2024 · I personally would use RbxUtil’s shake module for this Shake | RbxUtil. Example of a simple camera shake using the module (code is from the website)
14 sty 2019 · Instead of using Humanoid.CameraOffset, try multiplying the Camera’s CFrame by some CFrame.Angles Value to achieve your desired effect. Heres a sloppy example: Mouse.Button1Down:connect(function() for i = 1,5 do workspace.Camera.CFrame = workspace.Camera.CFrame * CFrame.Angles(0.03,0,0) wait() for i = 1,5 do workspace.Camera.CFrame ...
7 wrz 2019 · I want it to work when the player is seated only in a specific seat (in this case, the aircraft seat), and I want the magnitude of the shake to increase as the throttle (engine power) increases (I’ll just learn how to get a button to pop up, and when pressed, shakes the screen gently for 10 seconds).
26 lut 2018 · The idea is that you just multiply the existing CFrame of the camera to the shake CFrame. For instance, you could just set a higher render priority and set the loop to only manipulate the Camera’s CFrame directly, assuming another loop has already set it: