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7 lut 2024 · the reason it is not working is because on line 3, where you make the variable “camOffset”, you put it to Humanoid.CameraOffset. the variable is reading the property, not referencing it. to fix this, remove the camOffset variable all together and apply the humanoid’s camera offset manually.
- Camera offset not working
So, I made a force shift lock script and in first person the...
- Camera offset not working
4 paź 2024 · So, I made a force shift lock script and in first person the camera offset does not apply. This would be fine, but it kind of ruins my crouching. this is how I made it: Force Shift Lock (Using Player Module) - Resource….
30 lip 2023 · Keep it simple and clear! Making camera shake using CameraOffset. What is the issue? Include screenshots / videos if possible! It wont make a single shake when I test it. What solutions have you tried so far? I looked at every solution, it still didn’t work.
You can change the camera behavior to suit your experience in a variety of ways. For example, the camera can react to events in the world, such as shaking when a monster walks by, or locked to the side of the user character, as in a side-scroller.
If you are not using ScreenGui.IgnoreGuiInset and need an otherwise identical function that accounts for the GUI offset, use Camera:ScreenPointToRay(). This function can be used in conjunction with the Camera.ViewportSize property to create a ray from the centre of the screen, for example:
23 sie 2020 · how can I fix this? Paradigmed (Whyoming) August 24, 2020, 4:03pm #2. It looks like your camera may be set to custom when it should be set to fixed. You can go into Workspace.Camera and mess around with the properties to see if it changes anything.
local run = game:GetService("RunService") local cam = workspace.CurrentCamera local offset = Vector3.new(0,1,0) run.RenderStepped:Connect(function() cam.CFrame += offset end) Change the '1' in offset to whatever you like