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  1. The CameraOffset property specifies an offset to the camera's subject position when its Camera.CameraSubject is set to this Humanoid. The offset is applied in object-space, relative to the orientation of the Humanoid's HumanoidRootPart.

  2. 19 mar 2024 · Here is a basic script to offset the players camera. local Player = game.Players.LocalPlayer local offsetX = 10 local offsetY = 10 Player:CameraOffset + Instance:NewBlockMotion(Vector3.new(offsetX,offsetY,0)) --replace offsetX and offsetY with desired values. This will offset the camera by 10 studs on the X and Y axis respectively

  3. By default, the camera scripts follow the local character's Humanoid, factoring in the humanoid's current state and Humanoid.CameraOffset. When set to a BasePart, the camera scripts follow its position, with a vertical offset in the case of VehicleSeats. CameraSubject cannot be set to nil.

  4. You can override Roblox's default camera scripts by setting its CameraType to Scriptable and then, most commonly, control the camera through the following properties. Explains how to configure an experience's camera settings.

  5. If you are not using ScreenGui.IgnoreGuiInset and need an otherwise identical function that accounts for the GUI offset, use Camera:ScreenPointToRay(). This function can be used in conjunction with the Camera.ViewportSize property to create a ray from the centre of the screen, for example:

  6. Customizing the Camera. Explains how to configure an experience's camera settings. Roblox's built-in camera powers a default third person mode and an optional first person mode, so you don't need to build your own following camera.

  7. 23 kwi 2024 · Create or update a viewing frustum from the Camera object that the player is holding, learn more about that here. Query the world using the method described in #Preparation, or alternatively, use Robloxs spatial query API (learn more here) to find relevant game instances.

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