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19 mar 2024 · Here is a basic script to offset the players camera. local Player = game.Players.LocalPlayer local offsetX = 10 local offsetY = 10 Player:CameraOffset + Instance:NewBlockMotion(Vector3.new(offsetX,offsetY,0)) --replace offsetX and offsetY with desired values. This will offset the camera by 10 studs on the X and Y axis respectively
Humanoid.CameraOffset. The CameraOffset property specifies an offset to the camera's subject position when its Camera.CameraSubject is set to this Humanoid. The offset is applied in object-space, relative to the orientation of the Humanoid's HumanoidRootPart.
26 kwi 2022 · I have a script that forces custom shiftlock. It works perfectly fine. But i can’t seem to figure out how to offset the camera. I want it to be a bit above and to the right of player’s shoulder (The game is 3-rd person) ….
30 wrz 2024 · Offset Camera is used to offset the camera from its focus which is desirable for Vehicle cameras, Over-The-Shoulder cameras, and some First-Person cameras. It was designed with gun systems in mind, but made to support a variety of use-cases on all platforms and avatar types.
18 maj 2021 · I need to know how to use CameraOffset to move the camera down here. Here is the current code: local UIS = game:GetService(“UserInput… I have a script that when an input is pressed, makes the player slide on the ground.
12 maj 2024 · Here’s a picture showing what I’m talking about: I already have an offset variable that sets the offset I want to the camera with a Vector3. Here’s the custom camera script (ismonster1 will equal true during this): ["right"] = Vector3.new(0,1.5,10), ["left"] = Vector3.new(0,1.5,-10), ["front"] = Vector3.new(-10,1.5,0),
You can change the camera behavior to suit your experience in a variety of ways. For example, the camera can react to events in the world, such as shaking when a monster walks by, or locked to the side of the user character, as in a side-scroller.