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31 mar 2018 · I want the player to be able to face the camera, and be offset to the right, while also being offset to the right when he’s facing left, forward, and right. If that doesn’t make sense let me know, I’ll elaborate a little more.
- How to Offset Player's Camera
Here is a basic script to offset the players camera. local...
- How to Offset Player's Camera
The CameraOffset property specifies an offset to the camera's subject position when its Camera.CameraSubject is set to this Humanoid. The offset is applied in object-space, relative to the orientation of the Humanoid's HumanoidRootPart.
19 mar 2024 · Here is a basic script to offset the players camera. local Player = game.Players.LocalPlayer local offsetX = 10 local offsetY = 10 Player:CameraOffset + Instance:NewBlockMotion(Vector3.new(offsetX,offsetY,0)) --replace offsetX and offsetY with desired values. This will offset the camera by 10 studs on the X and Y axis respectively
29 lip 2024 · So here’s what that code looks like: local Player = game:GetService("Players").LocalPlayer. local Character = Player.Character or Player.CharacterAdded:Wait() local TweenService = game:GetService("TweenService") function ChangeCameraOffset(Offset) -- [Vector3]Offset.
26 kwi 2022 · How to offset the camera in this script? local plr = game:GetService("Players").LocalPlayer local mouse = plr:GetMouse() local char = plr.Character or plr.CharacterAdded:Wait() local hum = char:WaitForChild("Humanoid") ----- local rotation = char:WaitForChild("HumanoidRootPart"):WaitForChild("BodyGyro") --Create a new body gyro. --rotation.P ...
1 dzień temu · CameraAngleY = math.clamp(CameraAngleY - Delta.Y, -75, 75) end. end) Thanks in advance if someone feels kinda to help me out! HafuPlay (HafuPlay) November 1, 2024, 5:03pm #2. there isn’t much to optimize anything, you should remove. Sinis: if Camera.CameraType ~= Enum.CameraType.Scriptable then.
18 maj 2021 · I need to know how to use CameraOffset to move the camera down here. Here is the current code: local UIS = game:GetService(“UserInput… I have a script that when an input is pressed, makes the player slide on the ground.